![]() Note: You can run all you want while on the Anesidora, but you have to beware of a single Facehugger at some point. Do so to start a cinematic and be taken to the Anesidora. Use your upgrade Access Tuner at the door, then continue straight and right until you are prompted to launch the ambulance shuttle. Your objective will change again to be Hack the Door and Board the Shuttle. You will find the upgrade in the opposite corner of the room on a crate, pick it up and return to the door. Turn left and approach the door to have your objective update to Find a Level 3 Upgrade for the Access Tuner. Make your way through a red door with the letters S3 on it before picking up a blueprint from the stretcher next to the door (Flashbang V.3). It may be helpful to save your game at the save stations at the Security Desk or the Power Plant, but is requires a small detour each. Make your way through the corridors in a clockwise fashion until you reach the junction leading to the Power Plant the way through the E.R. This time, however, you will find an Industrial Synthetic roaming the corridors either use your Bolt Gun to get rid of it or sneak past silently. You will find yourself in the medical area that you fled during mission 6. Go through the door to your left into a corridor, and turn left at the next junction. Your objective changes to Find an Ambulance Craft in the San Cristobal Medical Emergency. Once you arrive, exit the elevator to your left. Press the button to be taken to the Primary Care Floor. ![]() Use the lever to open the door and continue straight into the elevator. Exit the transit car to your left, climb up the stairs, and use your Ion Torch at the panel on the door ahead. As soon as the conversation ends, you will be given the objective Find a Short-Range Ambulance. You start the mission in the transit car, having a conversation with Ricardo over the intercom. Archive Log : #136 Anesidora’s Hall #135 Sevastopol – On the terminal just to the right or left (depending on which way you’re coming from) once you enter the room with all the boxes and junk on the Anesidora.Enter it and use the terminal on the desk to grab this group of collectibles. Archive Log : #134 Technician’s Report #133 Approaching Sevastopol #132 Signal Detected – Pass through the first door on the right as you follow the corridors of the Anesidora and then follow the hallway all the way to the last room on the left.Keep an eye out for the tape recorder on top of a crate along the hallway. Archive Log : #131 Feeling Lucky – Follow the corridor from your starting point on the Anesidora.Jones – Entering the Ambulance Bay area, skirt past the beds and look in the dark back left corner to find a tag on the floor. Next go to the Server Control, then look right for a room filled with poison gas. In the lobby, go through the Server Control door to the left of the front desk to find the Server Farm door. Nostromo Log #5 : Travel to the Lorenz Systech Spire area and reach the Server Hub Reception section of the zone.Turn left into Dental Surgery and grab the tape recorder off the counter at the back. Archive Log : #130 Let me be a Friend to You – On the room where occurred the explosive cut scene with the Alien on mission 6, head to the back of the room and hug the left side wall. ![]() Cut the door open, and watch out for gas. In the dark hallway, look right and enter the Research Laboratory. ![]() Turn right and go through the Service Elevator door. Nostromo Log #4 : Just as you enter the Medical Facility, you'll face a lobby on fire. ![]()
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